Commander
5.1±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(330 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks4
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw3
Value engines6
Counterspells4
Spot removal2
Board wipes6
Stax & hate4
Two-Color Mana Base (no fixing needed)+21ⓘ
Fetchlands2
Utility lands5
Taplands5
6 Combo(s) Detected (Consistency: 68%)+42ⓘ
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Synergy pieces1
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction81Threats79Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.