Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence193 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp2
Treasure generators7
Minor treasure1
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines7
Synergy support4
Counterspells1
Artifact/enchantment removal2
Spot removal13
Stax & hate4
Two-Color Powerhouse Lands+8ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands3
Basic lands2
2 Combo Families+22ⓘ
Combat Damage Synergy+2ⓘ
Commander Synergy+2ⓘ
Combo pieces3
Synergy pieces11
Combat threats9
Sacrifice outlets1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.4 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.