Commander
3.2±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(189 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp5
Other acceleration2
Commander Draw Engine (Leinore, Autumn Sovereign provides card draw)+15ⓘ
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal4
Board wipes2
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+25ⓘ
Synergy pieces1
Win conditions1
Combat threats5
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats78Mana base75Speed59
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.