3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence253 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration2
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Draw engines4
Cantrips & burst draw7
Value engines3
Control Strategy+30ⓘ
Spot removal8
Board wipes6
Stax & hate20
Edict effects1
Protection1
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands5
Basic lands2
Commander Synergy+1ⓘ
Synergy pieces6
Win conditions3
Combat threats2
Drain effects13
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)20 cards
This deck uses resource denial and tax effects to slow opponents down.
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Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.