Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(312 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators5
Tutors1
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells1
Spot removal2
Artifact/enchantment removal1
Board wipes1
Stax & hate6
Mono-Color Powerhouse Lands (3)+12ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands3
Basic lands1
Mountain+26
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 8 damage multipliers+25ⓘ
Synergy pieces8
Win conditions8
Combat threats3
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Threats89Speed73Mana base70
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.