Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal8
Board wipes2
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+23ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands1
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 3 damage multipliers+22ⓘ
Combo pieces6
Synergy pieces4
Win conditions1
Combat threats1
Drain effects1
Token generators6
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats95Mana base75Speed71
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Haste Matters12 cards
12 haste enablers. Attack immediately for explosive damage.