Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(560 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks6
Land ramp2
Draw engines4
Cantrips & burst draw8
Wheels2
Recursion4
Control Strategy Bonus (17.4 interaction cards)+30ⓘ
Counterspells5
Spot removal13
Graveyard hate1
Board wipes1
Protection2
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Utility lands9
Taplands2
Basic lands1
Island+20
4 Combo(s) Detected (Consistency: 38%)+27ⓘ
Combo pieces7
Synergy pieces1
Win conditions1
Combat threats1
Token generators4
Reanimation1
Clone effects4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency97Threats92Interaction90
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Clones25 cards
25 clone effects. Copy the best threats on the battlefield.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.