Sakashima the Impostor

6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(560 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+21
Mono-Color Powerhouse Lands (2)+4
Basic lands1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Consistency97Threats92Interaction90

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Clones25 cards

25 clone effects. Copy the best threats on the battlefield.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos4 total