Sidisi - Self Mill

5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(347 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
1 Combo Family (1 lines, Consistency: 47%)+18
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
Commander Synergy (1 groups)+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats90Mana base89Consistency83

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)20 cards

This deck uses the graveyard as a primary resource.

Mill24 cards

24 mill effects. Empty opponent libraries or fuel your graveyard.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total