Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(347 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks2
Mana dorks6
Land ramp5
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw13
Recursion15
Value engines5
Graveyard hate2
Board wipes2
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands9
1 Combo Family (1 lines, Consistency: 47%)+18ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces18
Combat threats2
Sacrifice outlets3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats90Mana base89Consistency83
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)20 cards
This deck uses the graveyard as a primary resource.
Mill24 cards
24 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.