Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration3
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal9
Board wipes1
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 3 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces8
Win conditions2
Combat threats10
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats91Mana base80Speed78
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.