Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Mana dorks3
Land ramp1
Commander Draw Engine (The Ancient One provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw8
Wheels1
Recursion3
Value engines5
Counterspells2
Spot removal1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands2
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces6
Combat threats3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency88Threats81Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.