Sin, Spira's Punishment

4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(260 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Combat Damage Synergy: 1 token doubler, 1 haste enabler, aristocrats engine+14
Win conditions2
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
Mana base86Speed85Consistency54

1.0 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

+1/+1 Counters8 cards

8 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.