Commander
4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(268 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration2
Commander Synergy (2 groups)+9ⓘ
Tutors3
Draw engines5
Cantrips & burst draw6
Recursion7
Value engines2
Other1
Spot removal10
Board wipes5
Stax & hate1
Fetchlands3
+5
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands1
+5
Utility lands1
+2
Taplands3
+2
+2
+2
Basic lands3
+5
+1
+21
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces15
Combat threats4
Sacrifice outlets4
Drain effects1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats83Consistency79Mana base67
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.