Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(228 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks7
Mana dorks6
Land ramp1
Other acceleration1
Treasure generators1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines2
Other3
Spot removal6
Board wipes5
Stax & hate2
Protection4
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands15
Premium utility lands2
Utility lands5
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+16ⓘ
Win conditions3
Combat threats12
Drain effects2
Token generators1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base91Speed81Interaction67
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Defenders/Walls33 cards
33 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.