Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(403 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion4
Counterspells1
Spot removal6
Graveyard hate12
Board wipes2
Stax & hate4
Protection2
Two-Color Powerhouse Lands (5)+20ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands8
4 Combo(s) Detected (Consistency: 49%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces7
Synergy pieces4
Combat threats3
Drain effects1
Token generators3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction92Mana base87Threats86
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill23 cards
23 mill effects. Empty opponent libraries or fuel your graveyard.
Horror Tribal17 cards
17 horror creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.