Commander
9.6±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.6
High confidence910 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana10
+10
+9
Mana rocks1
Mana dorks5
Land ramp2
Other acceleration3
Treasure generators1
Tutors16
Draw engines9
Cantrips & burst draw3
Recursion3
Value engines2
Control Strategy Bonus (39.2 interaction cards)+30ⓘ
Counterspells9
Spot removal4
+5
+4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate4
Protection6
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands14
+9
+9
+9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands6
+4
+3
+2
+2
+2
+2
11 Combo Families (12 lines, Consistency: 100%)+75ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+20ⓘ
1 extra turn effect+5ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Token generators1
Reanimation1
Extra turns1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.6 → Bracket 5
Threats98Consistency97Speed96
0.6 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 18
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
,,,,