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HomeExplore decksCommanders
WUB

Jin Sakai, Ghost of Tsushima

viapasted list·Updated 46 days ago·7 views·

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Power level

4.1±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence270 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks8
Treasure generators2
Commander Draw Engine+21ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion2
Value engines1
Counterspells4
Spot removal10
Board wipes3
Protection7
Premium utility lands1
Utility lands2
Taplands7
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Win conditions1
Drain effects2
Token generators2
Reanimation2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2

1.1 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron16 cards

16 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Aggro8 cards

8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.