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HomeExplore decksCommanders
R

Krenko, Mob Boss

viapasted list·Updated 46 days ago·8 views·

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Power level

3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence243 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Recursion1
Value engines2
Spot removal3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 6 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 39%)+17ⓘ
Commander Synergy+4ⓘ
Combo pieces2
Synergy pieces15
Win conditions4
Combat threats2
Sacrifice outlets3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal33 cards

33 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy18 cards

18 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

  • 2-card combo · 1
  • +