Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(330 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp1
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw2
Wheels1
Value engines1
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection1
5 Combo(s) Detected (Consistency: 58%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 6 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces2
Win conditions2
Combat threats4
Sacrifice outlets3
Drain effects2
Token generators11
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats98Mana base70Consistency38
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Goblin Tribal39 cards
39 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.