Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration3
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw1
Counterspells1
Spot removal6
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands10
Taplands6
4 Combo(s) Detected (Consistency: 62%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 4 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces10
Win conditions1
Combat threats3
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Mana base92Speed90Threats89
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Power Matters8 cards
8 power-matters cards. Convert creature power into damage, cards, or effects.