Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T7best
T9typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks2
Other acceleration5
Commander Synergy+1ⓘ
Tutors2
Draw engines4
Cantrips & burst draw8
Recursion9
Value engines12
Counterspells2
Spot removal3
Board wipes3
Stax & hate3
Protection2
Fetchlands5
Dual & shock lands7
Premium utility lands2
Utility lands5
Taplands8
Basic lands3
2 Combo Families+24ⓘ
Combat Damage Synergy+15ⓘ
Commander Synergy+2ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats2
Drain effects2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+2-card combo 2→ Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Enchantress12 cards
12 enchantment synergy cards. The deck rewards casting enchantments.
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Clones9 cards
9 clone effects. Copy the best threats on the battlefield.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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History1 snapshot
Grade
Power5.3→5.3—
BracketB3→B3
Vectors
Velocity
35→30
-5
Consistency
90→93
+3
Interaction
50→53
+3
Efficiency
89→89
—
Lethality
83→75
-8