Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(350 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Other acceleration5
Tutors2
Draw engines4
Cantrips & burst draw8
Recursion9
Counterspells2
Spot removal3
Board wipes3
Stax & hate3
Protection2
Fetchlands5
Dual & shock lands7
Premium utility lands2
Utility lands5
Taplands8
2 Combo Families (2 lines, Consistency: 64%)+24ⓘ
Combat Damage Synergy: token package, 4 evasion enablers+18ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats2
Drain effects2
Reanimation4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency90Mana base89Threats83
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Clones9 cards
9 clone effects. Copy the best threats on the battlefield.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.