Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(171 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks7
Land ramp3
Treasure generators1
Draw engines3
Cantrips & burst draw12
Recursion6
Value engines3
Other1
Spot removal10
Graveyard hate2
Protection5
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Utility lands2
Basic lands1
Plains+34
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions3
Combat threats5
Sacrifice outlets2
Token generators2
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats87Mana base70Consistency62
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain29 cards
29 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.