Alela, Cunning Conqueror

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(371 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25
Tempo Control (lockout lethality)+13.4
1 extra turn effect+5
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Interaction87Threats85Mana base77

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes6 total

Faerie Tribal23 cards

23 faerie creatures detected. Tribal synergies can create powerful board states.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Rogue Tribal9 cards

9 rogue creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.