Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(498 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration4
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw2
Recursion3
Spot removal3
Artifact/enchantment removal1
Board wipes2
Stax & hate8
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands5
Basic lands1
Plains+22
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces4
Win conditions5
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Interaction91Consistency74
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.