Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(202 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines2
Cantrips & burst draw11
Recursion2
Value engines8
Other2
Spot removal14
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+10ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands5
+2
+2
Basic lands2
+13
+12
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 2 damage multipliers+18ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces4
Win conditions4
Combat threats4
Drain effects8
Token generators5
Reanimation1
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats91Mana base75Consistency56
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Burn21 cards
21 damage dealers. Burn opponents down with direct damage.
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Storm19 cards
19 storm synergies. Chain spells for exponential value.
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