Commander
BR
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(202 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana3
1+10
B+7
1RR+1
Mana rocks3
2+6
3+3
5+1
Other acceleration3
1R+4
1BR+2
2RR+5
Treasure generators1
2RR+5
Commander Synergy (1 groups)+1
Draw engines2
2R+2
5+3
Cantrips & burst draw11
1B+5
1R+4
1R+2
BR+1
2R+1
2RR+5
3R+4
3B+2
4R+1
4B+1
4BB+1
Recursion2
1R+2
3R+2
Value engines8
1R+1
1R+1
2R+5
2R+1
3R+1
3BR+1
5+1
5BR+5
Other2
R+1
2B+2
Spot removal14
B+7
R+2
XR+2
R+2
B+2
B+1
R+1
1R+5
1R+5
1R+2
1R+2
2B+1
+2 more
Stax & hate1
4B+1
Protection2
1R+3
RR+1
Two-Color Mana Base (no fixing needed)+10
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands5
2R+2
3RR+2
5B/RB/R+2
+2
+2
Basic lands2
+13
+12
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 2 damage multipliers+18
1 Combo Family (1 lines, Consistency: 40%)+17
Commander Synergy (1 groups)+1
Combo pieces2
RR+2
5
Synergy pieces4
R+1
1R+2
1BB+4
4BB+1
Win conditions4
2RRR+8
5+2
3BR+1
5RRR+1
Combat threats4
1R+1
2R+1
3R+1
2RR+1
Drain effects8
R+1
1R+4
2R+6
2R+4
2R+4
2R+2
2BR+1
5BR+5
Token generators5
1B+4
1R+2
2RR+5
3R+4
3B+2
Reanimation1
BR+1
Damage multipliers1
3RR+2
Other1
3+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
Threats91Mana base75Consistency56

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)12 cards

This deck generates value from sacrificing and recurring creatures.

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Burn21 cards

21 damage dealers. Burn opponents down with direct damage.

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Storm19 cards

19 storm synergies. Chain spells for exponential value.

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Combos1 total

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