Having a ruff day

Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence289 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1
Fast mana1
Mana rocks4
Land ramp1
Other acceleration4
Treasure generators1
Other1
Commander Synergy+2
Tutors1
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion7
Value engines8
Other1
Spot removal4
Board wipes2
Stax & hate1
Protection10
Fetchlands3
Dual & shock lands4
Premium utility lands4
Utility lands9
Taplands6
Basic lands3
Combat Damage Synergy+25
Commander Synergy+2
Synergy pieces14
Win conditions2
Combat threats4
Clone effects1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Extra Combats5 cards

5 extra combat effects. Attack multiple times per turn.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.