Commander
B
4.2±0.65
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence(260 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
3+3
Land ramp2
3+3
3+1
Other acceleration3
2+5
3+3
3+2
Tutors3
1BB+1
3+1
4BB+3
Draw engines6
1+8
1BB+5
BBB+3
3+3
2BB+5
3B+1
Cantrips & burst draw3
B+5
B+1
1B+5
Recursion2
2B+2
3B+1
Value engines1
5+4
Spot removal2
B+1
1B+5
Board wipes2
2BB+1
3BB+2
Edict effects1
1BBB+6
Protection1
3BB+1
Mono-Color Mana Base (no fixing needed)+32
Mono-Color Powerhouse Lands (1)+1
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands1
+29
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25
1 Combo Family (1 lines, Consistency: 83%)+22
Commander Synergy (1 groups)+2
Combo pieces2
BBB+4
6B+5
Synergy pieces9
B+4
1B+8
1B+5
1B+5
2B+3
3B+8
5+6
3BB+5
3BB+4
Combat threats4
B+2
1B+1
1BB+1
3B+1
Sacrifice outlets1
3B+1
Drain effects4
1B+1
3+3
2B+2
3BB+1
Token generators4
1B+4
1B+4
2BB+4
3BB+2
Other2
3+1
3+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
Threats93Mana base70Consistency49

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Aristocrats (Commander)13 cards

This deck generates value from sacrificing and recurring creatures.

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Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos1 total

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