Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(401 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp9
Other acceleration3
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw3
Counterspells1
Spot removal8
Board wipes4
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands5
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces13
Win conditions1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base93Interaction85Threats80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dinosaur Tribal32 cards
32 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.