Wort, Boggart Auntie

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Commander
9.5±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence674 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana7
Mana rocks2
Other acceleration2
Treasure generators2
Tutors11
Draw engines2
Cantrips & burst draw1
Wheels1
Recursion3
Value engines3
Control Strategy+30
Counterspells2
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate2
Protection1
Two-Color Powerhouse Lands (8)+20
Mana Acceleration+1
Fetchlands7
Dual & shock lands6
Premium utility lands4
Utility lands4
Taplands2
Basic lands2
5 Combo(s) Detected (Consistency: 84%)+41
Combat Damage Synergy: token package, 3 tribal lords, 2 haste enablers, aristocrats engine, 1 damage multiplier+25
Combo pieces9
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets5
Token generators1
Reanimation1
Other3

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 10
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal26 cards

26 goblin creatures detected. Tribal synergies can create powerful board states.

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Aristocrats14 cards

14 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos5 total

  • 3-card combos · 5
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