Commander
1.9±1
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(89 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Land ramp4
Draw engines1
Cantrips & burst draw1
Spot removal1
Board wipes1
Two-Color Mana Base (no fixing needed)+21ⓘ
Premium utility lands2
Utility lands1
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.9 → Bracket 1
Mana base75Threats14Speed13
0.9 above Bracket 0 ceiling (1)
1.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.