Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(247 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (88% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks3
Tutors1
Draw engines1
Cantrips & burst draw21
Wheels1
Value engines1
Spot removal4
Graveyard hate1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands2
No cards contributed significantly to this vector.
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base75Consistency74Interaction60
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cantrips23 cards
23 cantrips. Cheap spells that replace themselves for velocity.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.