Commander
No commander provided8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(613 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks3
Mana dorks10
Land ramp3
Other acceleration1
Treasure generators3
Tutors7
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells1
Spot removal3
Board wipes3
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands5
Dual & shock lands10
Premium utility lands2
Utility lands2
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces5
Win conditions4
Combat threats2
Token generators9
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats97Speed93Mana base92
-0.2 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.