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HomeExplore decksCommanders
WR

Winota, Joiner of Forces

viapasted list·Updated 46 days ago·7 views·

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Power level

6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence464 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators2
Tutors1
Draw engines1
Value engines1
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate15
Protection5
Two-Color Powerhouse Lands (3)+8ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands2
Basic lands2
8 Combo(s) Detected (Consistency: 37%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy+23ⓘ
Combo Commander+15ⓘ
Combo pieces8
Synergy pieces8
Win conditions1
Combat threats2
Sacrifice outlets2
Token generators2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal26 cards

26 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies22 cards

22 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stax18 cards

18 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Combos8 total

  • 2-card combos · 8
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