Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(464 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators2
Tutors1
Draw engines1
Value engines1
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate15
Two-Color Powerhouse Lands (3)+8ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands2
8 Combo(s) Detected (Consistency: 37%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces8
Synergy pieces8
Win conditions1
Combat threats2
Sacrifice outlets2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats98Interaction94Mana base76
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax18 cards
18 stax pieces. Tax and restrict opponents' resources while breaking parity.