Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(301 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration5
Commander Synergy (2 groups)+7ⓘ
Tutors4
Draw engines4
Cantrips & burst draw1
Recursion5
Value engines3
Other1
Counterspells1
Spot removal5
Board wipes7
Stax & hate1
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands2
Basic lands1
Plains+34
Commander Synergy (3 groups)+19ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+14ⓘ
Synergy pieces2
Win conditions1
Combat threats11
Drain effects2
Token generators1
Reanimation3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats79Interaction73Speed70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Enchantress (Commander)13 cards
This deck synergizes with enchantments for card advantage and control.
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.