Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(355 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks3
Mana dorks3
Land ramp3
Other acceleration4
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion1
Counterspells3
Spot removal4
Board wipes2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands6
Combat Damage Synergy: token swarm strategy, 3 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions5
Combat threats5
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Game Changers→ Bracket 4
Mana base90Speed88Interaction64
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal25 cards
25 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.