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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence585 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration1
Tutors10
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Counterspells8
Spot removal6
Board wipes3
Stax & hate4
Protection4
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands2
Basic lands2
8 Combo(s) Detected (Consistency: 92%)+57ⓘ
Tempo Control+14ⓘ
Extra Turn Package+5ⓘ
Combo pieces12
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 1
✓
Extra turns 1
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
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