Commander
WUR
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(211 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
0+8
XXX+1
2+6
Other acceleration4
1U+7
UR+6
3+6
3+1
Commander Synergy (1 groups)+2
Tutors2
XUUU+7
2U+5
Draw engines3
2U+5
2UR+5
2WU+2
Cantrips & burst draw11
1U+1
1U+1
1U+1
2U+1
2U+1
4+2
3U/P+1
3UU+2
3RW+1
4U+1
6U+1
Recursion2
2U+7
+3
Value engines12
2+2
2+1
1U+1
1W+1
2+1
2U+2
3+1
2U+1
3U/P+6
2UU+1
4U+1
6+1
Other2
1U+1
2R+1
Counterspells2
U+8
1UU+3
Spot removal7
W+7
W+2
1U+1
2+1
2R+5
2R+1
4+2
Graveyard hate1
1+8
Board wipes3
1U+8
3WW+6
4WW+5
Protection4
2+4
1U+1
2W+9
2W+8
Fetchlands2
+5
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands17
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+5 more
Taplands11
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Tempo Control (lockout lethality)+9.9
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler+9
Commander Synergy (1 groups)+1
Synergy pieces1
2R+1
Win conditions2
4+4
5U+1
Combat threats3
1U+1
3RW+1
5U+1
Sacrifice outlets1
2+1
Token generators3
XX+4
2U+2
2WU+2
Other1
4+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.4 (Bracket 2)+Game Changers Bracket 3
Mana base89Interaction79Consistency71
Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Artifacts Matter21 cards

21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Proliferate17 cards

17 proliferate effects. Multiply all your counters at once.

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Storm12 cards

12 storm synergies. Chain spells for exponential value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.