Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(211 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration4
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines3
Cantrips & burst draw11
Recursion2
+3
Value engines12
Other2
Counterspells2
Spot removal7
Graveyard hate1
Board wipes3
Protection4
Fetchlands2
+5
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands17
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands11
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Tempo Control (lockout lethality)+9.9ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler+9ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base89Interaction79Consistency71
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Proliferate17 cards
17 proliferate effects. Multiply all your counters at once.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.