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Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence785 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana10
Mana rocks4
Treasure generators1
Tutors7
Draw engines8
Cantrips & burst draw4
Wheels1
Recursion1
Control Strategy+30ⓘ
Counterspells10
Spot removal8
Board wipes1
Stax & hate3
Protection6
Mana Acceleration+4ⓘ
Fetchlands10
Dual & shock lands15
Premium utility lands5
Utility lands5
Taplands2
4 Combo Families+40ⓘ
Combo pieces5
Synergy pieces1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 17
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
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Control (Commander)11 cards
This deck takes a controlling, reactive gameplan.
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