Magus, Monstrous Rampage

3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(216 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Combat Damage Synergy: token package, 6 token doublers, 3 haste enablers, 3 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+1
Sacrifice outlets1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
Mana base85Consistency82Speed67

0.5 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

+1/+1 Counters34 cards

34 counter synergies. Grow your creatures over time for massive threats.

Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.