Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(216 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana dorks6
Land ramp7
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines12
Cantrips & burst draw2
Value engines16
Other1
Counterspells3
Spot removal10
Board wipes1
Stax & hate1
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands6
Combat Damage Synergy: token package, 6 token doublers, 3 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces5
Win conditions4
Combat threats6
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base85Consistency82Speed67
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters34 cards
34 counter synergies. Grow your creatures over time for massive threats.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.