Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana8
Mana dorks1
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Recursion1
Value engines4
Counterspells2
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands2
Utility lands10
Taplands2
Basic lands1
Mountain+18
17 Combo(s) Detected (Consistency: 58%)+82ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+22ⓘ
Combo pieces12
Synergy pieces17
Win conditions3
Combat threats2
Sacrifice outlets2
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats100Mana base70Interaction57
✓
Mass land denial (1)
✓2-card combo
✕Game changers — none
✕Extra turns — none
Themes10 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal19 cards
19 goblin creatures detected. Tribal synergies can create powerful board states.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos17 total
- Krenko, Mob Boss+Skirk Prospector+Goblin Warchief
- Krenko, Mob Boss+Skirk Prospector+Goblin Chieftain
- Krenko, Mob Boss+Skirk Prospector+Thousand-Year Elixir
- Krenko, Mob Boss+Thornbite Staff+Skirk Prospector
- Skirk Prospector+Krenko, Mob Boss+Staff of Domination
- Krenko, Mob Boss+Skirk Prospector+Rising of the Day
- Krenko, Mob Boss+Thornbite Staff+Goblin Bombardment
- Krenko, Mob Boss+Skirk Prospector+Howlsquad Heavy
- Skirk Prospector+Krenko, Mob Boss+Umbral Mantle
- Krenko, Mob Boss+Thornbite Staff+Ashnod's Altar