Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(523 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana2
Mana rocks1
Mana dorks13
Land ramp5
Other acceleration1
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines6
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands5
Utility lands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 2 haste enablers, 1 evasion enabler, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats6
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Mana base95Speed93Interaction89
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Elf Tribal27 cards
27 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.