Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(319 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp2
Other acceleration1
Draw engines7
Cantrips & burst draw7
Recursion3
Counterspells8
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Combat threats9
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Interaction91Mana base75Threats71
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Spirit Tribal21 cards
21 spirit creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Tribal (Commander)3 cards
This deck is built around creature type synergies.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.