Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(230 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana dorks5
Other acceleration2
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw4
Recursion2
Value engines3
Spot removal7
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands7
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Synergy pieces4
Win conditions2
Sacrifice outlets3
Drain effects3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base82Consistency54Threats54
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.