dinonuggies

Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence465 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+7
Fast mana1
Mana rocks5
Mana dorks2
Land ramp13
Other acceleration8
Commander Synergy+1
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines3
Synergy support1
Spot removal5
Board wipes2
Stax & hate2
Protection5
Mana Acceleration+15
Dual & shock lands6
Premium utility lands3
Utility lands12
Taplands3
Basic lands3
Other1
Combat Damage Synergy+25
Commander Synergy+19
Gishath: Dinosaur cheat+16
Synergy pieces9
Win conditions7
Combat threats5
Enablers1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5 → Bracket 3

1.5 above Bracket 2 ceiling (5)

0.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stompy / Big Mana25 cards

25 high-impact creatures. Ramp into massive threats that dominate the board.

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Dinosaur Tribal23 cards

23 dinosaur creatures detected. Tribal synergies can create powerful board states.

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Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.