Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp13
Other acceleration8
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal2
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (30 sources)+15ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands11
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 6 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces11
Win conditions3
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Speed91Mana base89Threats89
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Dinosaur Tribal23 cards
23 dinosaur creatures detected. Tribal synergies can create powerful board states.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.