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Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence554 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks6
Mana dorks4
Land ramp2
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors5
Draw engines5
Scry & Surveil2
Recursion2
Value engines2
Counterspells1
Artifact/enchantment removal1
Spot removal6
Board wipes1
Stax & hate4
Protection5
Mana Acceleration+5ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands6
Basic lands3
9 Combo(s) Detected (Consistency: 90%)+61ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces13
Sacrifice outlets5
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4
1.4 above Bracket 3 ceiling (7)
0.6 below Bracket 5 threshold (9)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
-1/-1 Counters18 cards
18 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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