Commander
6.2±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana6
Other acceleration4
Treasure generators1
Tutors6
Draw engines4
Cantrips & burst draw3
Recursion4
Value engines1
Spot removal5
Board wipes3
Stax & hate1
Edict effects3
Protection1
Mono-Color Powerhouse Lands (5)+21ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands3
Basic lands1
Swamp+21
2 Combo Families (2 lines, Consistency: 94%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces11
Win conditions2
Combat threats9
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats97Mana base83Consistency70
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal30 cards
30 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.