Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(154 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp4
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw4
Spot removal5
Board wipes1
Protection5
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Utility lands4
Basic lands1
Forest+30
Combat Damage Synergy: token package, 10 token doublers, 1 haste enabler, 3 evasion enablers+25ⓘ
Win conditions6
Combat threats10
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Threats61Speed56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters36 cards
36 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.