Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks8
Land ramp2
Other acceleration4
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion5
Value engines6
Counterspells1
Spot removal9
Board wipes2
Protection1
11 Combo(s) Detected (Consistency: 68%)+63ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Combo pieces20
Synergy pieces1
Win conditions1
Combat threats5
Sacrifice outlets2
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats99Consistency83Speed76
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter29 cards
29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos11 total
- Basalt Monolith+Forsaken Monument
- Rings of Brighthearth+Basalt Monolith
- Sensei's Divining Top+Foundry Inspector+Mystic Forge
- Scrap Trawler+Myr Retriever+Krark-Clan Ironworks+Sol Ring+Junk Diver
- Voltaic Key+Rings of Brighthearth+Everflowing Chalice
- Voltaic Key+Forsaken Monument+Rings of Brighthearth+Thran Dynamo
- Voltaic Key+Rings of Brighthearth+Metalworker
- Mirrorworks+Myr Retriever+Krark-Clan Ironworks
- Krark-Clan Ironworks+Mycosynth Golem+Junk Diver+Myr Retriever
- Voltaic Key+Forsaken Monument+Rings of Brighthearth+Dreamstone Hedron