Commander
5.3±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Mana dorks1
Treasure generators1
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines5
Other2
Spot removal7
Stax & hate1
Protection5
Other3
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 1 haste enabler, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 32%)+19ⓘ
Combo pieces4
Synergy pieces10
Win conditions2
Combat threats4
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats96Mana base83Consistency57
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.