Commander
No commander provided6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(448 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks8
Mana dorks1
Land ramp4
Other acceleration5
Treasure generators3
Tutors3
Draw engines7
Cantrips & burst draw3
Recursion2
Value engines6
Counterspells5
Spot removal5
Board wipes3
Stax & hate2
Protection1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands8
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions4
Combat threats8
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 4
Speed89Mana base89Interaction85
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dragon Tribal21 cards
21 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.