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HomeExplore decksCommanders
WUR

Kykar, Wind's Fury

viapasted list·Updated 44 days ago·7 views·

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Power level

4.2±0.8
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Low confidence282 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Other acceleration1
Tutors1
Draw engines2
Value engines2
Counterspells1
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Other2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands7
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces19
Combat threats5
Damage multipliers1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spirit Tribal28 cards

28 spirit creatures detected. Tribal synergies can create powerful board states.

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Token Strategy20 cards

20 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Bounce14 cards

14 bounce effects. Return permanents to hand for tempo advantage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.