Commander
4.2±0.8
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Low confidence(282 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Other acceleration1
Tutors1
Draw engines2
Value engines2
Counterspells1
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces19
Combat threats5
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats93Mana base81Interaction67
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spirit Tribal28 cards
28 spirit creatures detected. Tribal synergies can create powerful board states.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Bounce14 cards
14 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.